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I´m CG Supervisor at BOT animation. I will post here my personal work and most of my R&D renders, you can see more of my 3d work at

Friday, May 4, 2012

Making Of Spotlight

Recently i wrote brief description about the creation process of the Big Fat Bass piece i did at my studio. Jamie Gwilliam from Autodesk was kind enough to post it in his 3ds Max blog. Go check it out, i covered some techniques that sure will speed up your Mental Ray Renders.

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